![]() HaloClix would lend itself to scenario play well, and while it's a no-brainer for any wargamer worth his salt to set up such scenarios, it'd be really nice if WK would maybe write some articles on it for the younger crowd, and deemphasize the munchkin aspect they feed off of so much. I really, really, really wish WK AND WoTC would try and emphasize 'non-tournament' play in their games. Sure, an interconnected 'game engine' (even if it is the spool, rubber band, and matchstick variety) is good for growing your market base, but come on, it doesn't fit! The fact that they used the same mechanics for Mage Knight (a simulation of very small scale skirmish between fantasy races) and MechWarrior (a sim of mass combat with futuristic forces) is telling. ![]() ![]() I think the term 'inelegant' just about covers it. Features: Add any item to INVENTORY: change items count, sort and filter it Add portals (ExitGrid) to inventory: you can travel to any location (simply drop portal to the ground) Edit WORLDMAP: explore terrains, obstacles, hidden cities, random encounters etc. They go out of their way to make them simple and accessible to the casual twelve-year-old gamer, but they end up being 'complicated whout being complex'. 'Fallout 2 Restoration Project, updated' now supported. I find their rules to be Rube Goldbergian, minus the charm.
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